Object Oriented Actionscript 2.0 Peter Elst

ISBN: 9781590593998

Published: September 19th 2005

Paperback

480 pages


Description

Object Oriented Actionscript 2.0  by  Peter Elst

Object Oriented Actionscript 2.0 by Peter Elst
September 19th 2005 | Paperback | PDF, EPUB, FB2, DjVu, AUDIO, mp3, ZIP | 480 pages | ISBN: 9781590593998 | 4.21 Mb

Object-Oriented Macromedia Flash MX 2004 teaches the theory and practice of object-oriented programming (OOP) with ActionScript 2.0 in Flash MX 2004. Assuming no serious programming experience, authors and working Flash developers Peter Elst andMoreObject-Oriented Macromedia Flash MX 2004 teaches the theory and practice of object-oriented programming (OOP) with ActionScript 2.0 in Flash MX 2004. Assuming no serious programming experience, authors and working Flash developers Peter Elst and William Drol take the reader through the complete development cycle of a series of related applications using numerous step-by-step instructions.

This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies. With the release of Macromedia Flash MX 2004, Flash is now the most powerful and widely used client software for the Web, and itbs the only one that runs on virtually every browser on every platform.

As such, it is the ideal platform for producing sophisticated Web applications, especially when pairing its robust new ActionScript 2.0 programming model with XML and the brand new Flash Data Components framework. Complex applications demand a solid understanding of object-oriented programming techniques, regardless of the language and platform used.Object-Oriented Macromedia Flash MX 2004 is aimed toward readers who want to do more than just the usual Flash interfaces, who want to make sure their work is reusable, who want to learn solid programming techniques from experienced developers and instructors, and, above all, who want to build the next generation of Web-based applications.

By the time they finish Object-Oriented Macromedia Flash MX 2004, readers will be able to develop highly reusable applications and services that leverage the dynamic features in Flash MX 2004. 30-40% of the material will come from the previous edition.



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